Readme.txt

There are two kind of settings for Boxer:

Movement

1. Grab Boxer_MOVER (Null Object) to move the car around. I deactivate align to path or such. You may activate it if you like. Note the wheels is automatically rotates.
2. B_ground is there so that you can change location of the wheels. Try to rotate in P and B to see the effect. I deactivate other channels because it's no use.
3. Boxer:Bx_Body to play ground clearance (Y channel) of the car. Try rotating in H channel to get side sliding and B channel to get bank roll. I deactivate P, but you  could use it if you want to.
4. Boxer_SteeringGoal to, well, steer the car. Just use the parents unless you want to break the steering up :)
5. Boxer_Sliders have some sliders to affect movement, which are: Spin da wheel, you can slide this slider while move the car forward to....(gasp!) spin the wheel! :D Other is Tilt, try to slide it to the right or to the left. This one could be used for accelerating or braking effect where the car tilt up or down.

Lights

In Boxer_Sliders:
1. Brake Light to turned on braking light. Just slide it past 0 and it will turned on.
2. HeadLight, slide it past 0 and it will be turned up.
3. Not enough? Slide DimLight past 0 to (magically) turn it on.
4. Still fear in the dark? Slide FogLight past 0!
5. Show your care to other before turn left or right by sliding Turn_Signal left or right. At least to protect YOUR car :)

That's it and don't forget to set Lightwave's content directory to: (yourfolder)/Boxer
I would love to see some animations from you guys/gals!

If you have another suggestions,questions or just say hello, please email me:
riza@rizawerx.com



Thank you and enjoy!

r i z a  e n d a r t a m a



History:
June 24 2003 Boxer ver 1.0

August 08 2003 Boxer ver 1.1 
- Fixed Cyclist, now it works when you move the car the wheels automatically rotates.